PFD Week 4: Hell's Champion Initial Development
"Hell's Champion Initial Development " This is the 4th blog in the series where I actively talk about the progress I'm making on my chosen professional skill titled, " Game Development through Team Collaboration ". This week will go over the initial development in-engine for Hell's Champion. Beginning in-engine development Last week, the GDD was developed to a point where the team could transition into developing in-engine prototypes. Beginning in-engine development, I developed an initial player controller that was pre-discussed in a meeting with the entire team. ( Video Demo of Player Controller ) Once the player controller was developed, I posted a demonstration to the team along with a brief description and how the team can modify it themselves. ( Posting the demonstration with details ) Following the post, I received insightful feedback that helped me understand what I've developed from a new perspective. This allowed me to reflect upon the de...