Posts

Showing posts from February, 2025

PFD Week 4: Hell's Champion Initial Development

Image
"Hell's Champion  Initial Development " This is the 4th blog in the series where I actively talk about the progress I'm making on my chosen professional skill titled, " Game Development through Team Collaboration ". This week will go over the initial development in-engine for Hell's Champion. Beginning in-engine development Last week, the GDD was developed to a point where the team could transition into developing in-engine prototypes.  Beginning in-engine development, I developed an initial player controller that was pre-discussed in a meeting with the entire team. ( Video Demo of Player Controller ) Once the player controller was developed, I posted a demonstration to the team along with a brief description and how the team can modify it themselves. ( Posting the demonstration with details ) Following the post, I received insightful feedback that helped me understand what I've developed from a new perspective. This allowed me to reflect upon the de...

PFD Week 3: "Hell's Champion"

Image
"Hell's Champion" This is the 3rd blog in the series where I actively talk about the progress I'm making on my chosen professional skill titled, " Game Development through Team Collaboration ". This week will go over the transition into the next project, codenamed " Hell's Champion " The University Internal Game jam At University, my class ( including 2 peers from the team for the mini-project ) were tasked with completing a game in around 4 days. This was assigned Monday morning with the submission day and time being 12pm on Friday. The brief was titled "Running out of Time". Using this brief, me and 2 of my team peers worked together efficiently to complete the game in time. To efficiently develop this game, we spent roughly 6 hours on the first day verbally discussing what the game could entail and how we could design it. Roles were established including myself as game/UI designer, another peer as sole programmer and the final peer...